Substantial Technology Project | Please e-mail any questions to William.Wieland@northern.edu | William Wieland |
First choose a topic. It must be new to you. What would be most useful? What technology do you want to learn? Any project may involve students—as users or creators. A tiny sample of ideas follows: |
Create lesson plans or a curriculum for
Master digital audio hardware or software.
Build or improve a website using graphics, audio or video clips, or dynamic buttons.
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Set up a computer music workstation or lab in your school or at home.
Master an electronic keyboard.
Teach with the Internet.
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Create a curriculum with commercial learning materials.
Master music notation software.
Master sound reinforcement, e.g.
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The scope of your project must be substantial—about two dozen hours of your time. I list hours because every musician's technology background is different. One individual may learn a great deal by researching, downloading and critiquing music apps while another person may be so tech savvy that they actually create a music app in 24 work hours. Be honest. I trust you are a person of integrity and will work hard and choose a topic which will genuinely foster your own learning. A dishonest person would plagiarize or complete a project with technology they already knew. Day 1 — Begin choosing a topic that is new to you. Week 2 or Earlier — E-mail your topic to William.Wieland@northern.edu including measurable goals and activities. Last Week — Submit your completed project. You will earn an A if you met your goals and completed your activities. |